Presumably, there's prolly a tag somewhere that someone. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. it will spawn the ship in it's form as if you. lw_console (Console Commands by LazyWizard, version 3. 6 (released 2018-12-07) In WIP 7. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 9. take note of any underdashes (___) once you have the name type the command. 1. Open up "campaign. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. 1a] Console Commands v2021. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. +3. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. 95, the Hypershunt Tap can be. The only thing Starsector would benefit from releasing on steam would be even bigger modsAn unofficial developer's console for Starsector. csv which defines it's basic information as well as where it's script is. Then hit leftshift+backspace. removecondition volatiles_trace. Click on the planet (or sun or astroid) within the system you want to edit. So I was messing around with the mod too just running console commands and seeing what the mod had to offer. This update adds an AddStoryPoints command. or in the case of SP disengage, literally equivalent to a console command. Starsector > General Discussion >. e – Console Commands for. getStar (), 150, 3600, 170, 200, 250, Terrain. [W] button. aCobOfCornWithStyle • 8 mo. Objectives are initially neutral and each side can take. Continue Reading [Starsector Mods][0. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 1. 05. Console Commands is a mod, but I think you might be able to edit population growth in the settings. Table View. Main article: Console commands. Then I went and gave myself all the rep I lost with the console commands. It's nearly impossible to make more than the tiniest of changes without corrupting something. I wouldn't count this as cheating either. 05…(unless this behaviour was changed for later 0. These colors represent systems (usually) with items of interest. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. If that doesn't work, type in "help" or "help conditions". The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. I mean what this is perfectly normal I just got super lucky. A mod for Starsector that allows you to run commands in the game using a custom overlay. java. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. - while in devmode, ctrl+z makes your sensor. 10. Author: Morrokain. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. This (along with many other settings) can be changed by running the Settings command. Re: [0. ago. Many thanks. You have extremely low fps. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. exe as usual to start the game using 64-bit Java with newly-increased. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. The "Atlas of Pain" because I haven't thought of a proper name yet. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. Once in the game, you can summon the console with control+backspace and enter your commands. High Tech Armada 0. NOTE: do not use ship name. Then use the following commands to reset the levels but keep the perk points. Also, do not throw too many ships at it, the bounty Excelsior scales in damage the stronger the opposition is, so the more ships. Search. The only ways I know without tinkering with config files are the console commands mod and epta tech. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. I know you can edit the population cap and the amount of. All planets have a random number of planetary features which increase the number of districts a world can support. Some drawings of how I imagine in 3d some ships and a station. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. thefinn12345 • 7 mo. Console Commands. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. Namingly Clear, and Clear ships. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. With the command addspecial ship_bp valkyrie. Changelog: Spoiler. Item ID - Name of Item. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. There's an example command to spawn planets here, and campaign entities here. It is capable of extracting energy on an astronomical scale directly from the linked star. Some systems just have fuck all, same as some will have five or six really good spawns. 14 - Extra flavor for ships, crew, and NPCs. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. 0. 15. Check starsector. Additionally, having a Pristine Nanoforge. Finish: Run starsector. (And i'm sick and tired of missing the ‘This ship is. I read about this problem in the forum but here can't be the case (thanks for pointing out though). To insert anything into them you need to use override commands and as I said I do not know how to use Java. Quote from: Kentington on March 30, 2021, 06:15:38 AM. If your automated fleet relies on the computing power of the rest of the. ) Get Notepad++. 05. 96a] Special Hullmod Upgrades v1. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. However, I don't know how you'd do it in an existing scenario. 05. Prerelease 13. player. Phase 3. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. Released and downloadable mods. Grab it here. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. You will bleed out marines from your veterans, and slowly loose efficiency until you get back to that 'equilibrium' where you loose as many marines as you make xp. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Packages ; Package Description; org. However when you look at the settlement stats, it shows the 3 symbol still but a new population symbol. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. getSector (). 184. Thread necromancy just to say thank you, lol, it works. Haven't used dev mode or console commands in the whole playthrough. Re: [0. 0. ago. Make sure you’re doing it from the colony management screen. Bruh. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). lang. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. since you can spawn in lots of things via console i'm wondering if i can remove troublesome debris field with it? i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. Kirsala. ago. ago. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. Elevate your Starsector gameplay with the [0. A large list of included commands, and the ability to add your own custom commands to the console. 1a] Common Radar v2. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. Previous 1 2 Next. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). skin files in the same way. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. ASTEROID_BELT, "Genesis") Why? Is it for an asteroid station for some. The Pristine Nanoforge is a special item. This is installed just like any regular mod. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). Usually factions will have a package or two, so those should set you up. With no planetary features, a planet will have no districts. 95. 3 - fixed thingy where new old portraits overrode some vanilla portraits - added some logging and a null check to nonevent fleet handler 3. Logged. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. They should spawn as long as it is tagged properly. While the commands themselves aren't case sensitive, arguments are. 96a (Re. Is there a console command for spawning a Cryosleeper? : r/starsector r/starsector • 3 yr. Re: [0. in descriptions. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. Step 2. It’s a massively expensive project in every way. Op · 2y. 5GitHub page. All planets have a random number of planetary features which increase the number of districts a world can support. Go into Settings in the menu. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post. 1 / 2. An unofficial developer's console for Starsector. 整理更新后可以联系我QQ(1603152673)备注:远行星号论坛控制台mod. Pairs well with Industrial. 0. Don't give it the opportunity. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it’s not something. - Just update Starsector version to 0. Open comment sort options. You can spawn fleets with SpawnFleet. getStarSystem ( "System Name" ). For a full list of supported commands. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. I hit my hotkey for active search and hitting the hotkey for stable burn to move at a steady. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. It can be installed into the Population & Infrastructure industry. You can add specific deposit (i. Instructions. - ModInfo, shows detailed info about a mod, including what ships, fighter. After that, choose the command you need further help with: help <command>. 9And just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. But you cannot, because it has no "market". lw_console (Console Commands by LazyWizard, version 3. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. On Linux, it's in the starsector directory. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. For more you'll have to either ask on the forums, discords, or search the discussions there that have already taken place. New commands: - AddHullmod, adds the specified modspec to the player's inventory. Open comment sort options. "list blueprints" to list all the game's available bps and bp packages. Of course, it's single player, so what you do is, well, all on you. Logged. "addship blank" where the blank is the name of the ship. (except redacted and others with the no recover. For a full list of supported commands enter. xml, then search for the name of the ship. The Octaslaught. Late Domain modified Cruiser-school tactic, explained through Paint. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 9. Go to starsector r/starsector. setav stealth [ s ] ' (you can repeat above for more points from here)'. lazywizard. - Using this command without arguments gives as many crew as your fleet can. 17. Elevate your Starsector gameplay with the [0. Grab it here. Community content is available under CC-BY-SA unless otherwise noted. 9 console commands 2021. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. He means how if you enter a colony that was conquered, say Tri Tach took it. I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. If you get close enough (about one vertical screen length) a large, slow moving green pulse will expand from the location of the research station. You don't need to choose perks yet. Get the console commands mod. After that, scroll down till you find the hullmods, and remove high. This mod adds a developer's console to Starsector that can be summoned with control+backspace. getSector(). A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. On Windows, it's in the installation directory. Talk about anything and everything Starsector related here. This button appears top of Shut Down. . This is installed just like any regular mod. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. - buttons, text, text input, panels, grids. There are console command mod, it allows you to put any command to your game with easy. Only the best-scoring colony is used. 95a: AddXP no longer gives negative XP after you reach level 15. - devmode true in settings. 05. . I'd avoid using it entirely for the time being. k thx i installed the mod i like i but how long does it take to terraform i. Coronal Hypershunt within 10 light-years. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsIn console commands, type: help all. The devmode console command is turning off. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. EDIT: I made my save file right before I went into the system, and started my search from the left most column, row. 95a as well as a fresh one that was just created in 0. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. These numbers should be the same value. I have learned something new. You need an alpha core, fuel, and machinery (and a. 1. Setrelation (insert faction) (insert faction) (positive or negative value) Example. Changes to existing commands: - AddShip won't let you spawn fighter wings as ships anymore. If you want to do it manually: get a bunch of marines, heavy equipment, and supplies. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. 96a] System Marke. - use neutrino detector for free. Combat Chatter. 1 / 10. Moasseman • 1 yr. Command points are required to create assignments and give direct orders to the fleet during combat. "list blueprints" to list all the game's available bps and bp packages. To issue a command manually, you use your mouse by default. Now would be the "setmarketowner [market name here] [faction name here]" phase. For a full list of supported commands enter 'help' in the console. 1. Is it possible to create a gate using Console Commands or otherwise? comments sorted by Best Top New Controversial Q&A Add a Comment. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets spawning is independent of the colony and are hard-coded towards the planet (I can only speculate since the mod is closed-source). Just imagine that you take the. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. 2. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. The console will then explain the command and possible ways of use. It can be brought up through a simple Ctrl+backspace command. Starsector has problems during combat. As an industry item added in Version 0. Storage\clear\ says the same thing. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. level 1. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. - start game. Suspicious_Expert_97 • i dont believe you can do that thru console commands and keep to edit files for that Reply reply. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. 1MB ; 323-- Console Commands. If I try storageclear ships it says no such command. I don't know if you can snag blueprints by tag via Console Commands, so making a blueprint seems like the fastest method. 3With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. You can add specific deposit (i. 12. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. redduck12 • "mod" "author" • 3 yr. Can NOT be removed from games in which it was already used, but it can be fully disabled. Barebones Immediate GUI Library. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. A "market" in the game logic is a planet already colonised with a faction. on November 11, 2023, 04:01:51 AM General Discussion. e. Music: MesoTroniK, Eric Matyas. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. console: The core console classes. That being said, go ahead and make it, you'll learn a lot, and good luck. Download (0. pd_claris_cn_hardpoint_recoil. Ms. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. When you find it, it's just as simple as typing "giveship warlord" or something like that. But you cannot, because it has no "market". Run list specials and pick whatever BP you want. This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. - Rout, forces the enemy side into a full retreat. 95a as well as a fresh one that was just created in 0. json) and changing the value of maxColonySize. 95a] Transfer All Items v1. 05 Mod, the choice for serious players seeking advanced features and customization options. Starsector > Bug Reports & Support > Bug Reports & Support (modded) >. . lazywizard. Logged float. r/starsector • 19 days ago. all the ships travel 20% (i think) faster in time. ago. Ships will get hit, have high flux, pull back and then push forward again. 95. 2) On rare occasions; increasing the population via console command will result in 2 population numbers in the UI. Whether you’re looking to add more variety to your battles, or just need a little extra help getting things done, these commands are perfect for you! Download Mod. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. ini file in the mod folder or use LunaLib to edit settings in-game. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Is that a mod?Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Author Topic: [0. cheatmanager: org. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. ago. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Advertisement Coins. WS for forward and back, QE for strafing, and AD for rotation. GamesStarsector. ago. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. 2A New Level of Confidence - 25. Main article: Console commands. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. captains and officers), and 3,020 names for stellar objects (i. That's due to the rewrite of the game's launcher in the last Starsector update. 25. From the mind of Horror_Target, very on. 4. Input commands using a custom overlay. The first argument of addAsteroidBelt (), not the name of that token. Get it here. The more markets you give them, the stronger they come back. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. Kryptm4n • Additional comment actions. Assets 3. i guess every planet as ID for description too, so you will have to find it by ID. - BlockRetreat, prevents a full retreat from being ordered by the enemy. But what i want is to spawn one, not locate. 1a RC3. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. However the system's two stable locations are being used by them and when I interact with the system's star it says that I cannot create another stable location in a system that already has several and apparently that means two. Thread necromancy just to say thank you, lol, it works. Contact Basics. You can then select which mod (s) you want to run with in the launcher. of couse i looted it but my ships keep orbiting it instead of the planet. Console. 2+ requires Starsector 0. Then type in help for all the command lists. 47K subscribers in the starsector community. go to the planet=>military options=>launch invasion. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Oh god, now I’m imagining starsector with multiple speices. All references to piracy in this subreddit should be translated to "game.